I created an environment that includes all: assets, 3D character with animations and a vertical slice build.
It’s about a fantasy world where the light is disappearing and you have to bring back the light by enlighting all enlightable objects. When everything is illuminated the area will be cured and return to it’s original state. I also wanted to experiment using 3D lights and
effects on a 2D plane, but the main thing is that I'm going to try and use traditional means to create texture on the environment.
Gameplay footage.